Thursday, 18 June 2015

Assignment 3: Unit 20

Task 1)

Mobile Gaming

Converting the Game from a Windows PC platform to a Mobile device can be easily done through GameMaker as it has an option to quickly convert the game by running Java Scripts and other features whilst connected to the mobile device of your choosing. For example, there are several mobile devices to convert the game to, IOS for IPhone, Android and so on. In order to make the game screen fit each mobile device the game will need to be adjusted by myself. Such as, changing the pixel ratios to fit the game for each individual mobile phone (ideally a 5/6 inch display for both the Android phones and iPhone)   

 




















When converting the game to a mobile based platform the Human Computer Interface (HCI) would need to be considered. An example of this, the games buttons and controls will obviously be touch controlled on a Smart Phone, this means the buttons and controls need to be big enough for all players of my game, people with larger hands may struggle to press certain buttons if they were too small for them, leading to the game being unplayable at times. All the buttons need to be correctly sized and need to be in good ratio with the Phone’s screen size and resolution, including the ‘Exit’ button which will generally be smaller in size but must be there otherwise the player will not be able to the menu quickly with ease, without fully closing down the game another way. Obviously when the game is being played on Windows it would require a Keyboard and Mouse, with a phone that is not possible. Adapting the game to enable touch capabilities is done by GameMaker automatically.

Android Example:
Samsung Galaxy S6/S6 Edge Tech Specs-
Proccessor: Octacore (quad 2.1GHz and quad 1.5GHz), Samsung Exynos SoC
Screen Size: 5.1”
Memory: 32/64 128GB (ROM) + 3GB (RAM)
Screen Resolution: 1,440 x 2560, 576ppi (Gorilla Glass 4)
Operating System: Android 5 Lollipop









Task 2)
Web Gaming
With my Blackjack game converting it to a web based game again can be done through GameMaker, however little is changed with the game, such as the HCI and resolution. If I were to convert the game now, I will do it for Google Chrome, this is an obvious choice as it is more up to date than Internet Explorer and will most likely be better to run the game with ease. Currently in GameMaker converting the game into a web-based game is easy, easier than converting to a mobile platform game, as the game size, resolution and other factors don’t need to be considered for the game when converting the game.






Setting the target to HTML5 will script the game for online, web-specific gaming. The resolution and game size are not fully adjusted, the size needs to be adjusted, and therefore the sprite size and background will need to change to fit my preference and the web browser. 

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